Can't Believe We Did This in Two Weeks


This has been one of the greatest learning experiences I've ever had in the world of gaming. I'd also like to say that I can't believe we finished it... with 3 minutes left. Lastly (I don't know if Jess reads this stuff), but I have no idea how to thank her for messaging me one day and saying, "wanna make a game?"

So, this one was close...

Jess did all heavy lifting when it comes to the engine, coding, etc., but she also has a day job. I was doing pixel art, dialog stuff, and music. So, I'd stay up all night and make a bunch if problems for her and she's fix it when she woke up. It seemed to work well. I think that's how we were able to crank out so much content in just two weeks.

Otherwise, the Dialog System for Unity is crazy. We were able to use it to handle most of the game. The Adventure Creator wasn't even needed because the Dialog System is just crazy robust. I do think Jess could have coded something given time, but we only had two weeks.

That's it, it's not much of a post... It turns out that the best way to make a game is to just do it... I totally see the importance of game jams. They aren't really for the audience as much as they are for the devs. Now we know we can make a game.

I'll probably write something more coherent one of these days, but you just get these exhausted ramblings now!

Cheers all!

Files

Solar Crisis Win - Jam Build.zip
Jun 09, 2023
Solar Crisis Mac - Jam Build.zip 79 MB
Jun 09, 2023

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